KOA
SETUP
2 Player:
Each player selects 2 colors to play with and places their camps on opposite corners of the board at each starting position
3 Player:
Place each camp in whichever corner you prefer and for the 4th player everyone takes turns spinning and placing their pieces. The 4th player cannot seize, only excavate
4 Player:
Place your camps in any ZONE 1 corner of the board
STARTING: The person with the most calloused hands starts the game
ATTACK ZONES
Your Camp/Player starts in zone 1. Each row radiating out from here forms the next zone up to 5 rows.
Zones are used for 3 mechanics in the game.
- During gameplay they are used to calculate the difficulty of combat when seizing another players tile
- The sharman will identify Goroldioa and Spring caverns within your Zone
- After Game End, additional victory points are gained for all caverns outside of your zone.
Seizing Mechanic:
An enemy attempting to seize a tile in zone 5 has to roll a 6 or higher to seize, zone 4 = 7 or higher, zone 3 = 8 or higher, and so on until zone 1. Outside of zone 5 a roll of between 5 and 10 = success. A 10% increase in difficulty for each zone as you near the enemy camp.
Please note: Zones are calculated from the defending players’ Camp.
ON YOUR TURN
There Are 3 Types Of Actions You Can Take On Your turn
- Excavate – Pick your direction and mine to see if you strike a Cavern, Food, Water, hit a lava flow or cause an earthquake
- Seize – Attack another clans territory
- Seek the Sharman – Ask the Sharman to seek out food or water
ACTIONS
Initially, you may only take 1 action per turn. As you gain more resources you gain more workers in your cavern to excavate which means more actions per turn. Resources will only give you an action bonus when they are connected to your camp. Your actions instantly increase when you gain enough resources. If you use your last action on your turn but it levels you up to the next action level you may use that action on your current turn.
- 0 Resources = 1 action
- 2 Goroldioa + 2 Spring = 2 actions
- 4 Goroldioa + 4 Springs = 3 actions
- 6 Goroldioa + 6 Springs = 4 actions
EXCAVATE
- Move your player to the square you’d like to mine, adjacent or diagonal to any of your currently placed caves or goroldioa. You cannot pass through springs, lava or earthquake tiles.
- Spin the EXCAVATE wheel (or Digital Button on the PLAY page)
- Place that tile on your selected square
- If you roll an EARTHQUAKE, roll the GRID SELECTION wheel and place an earthquake on that square.
- End turn
(You can use a D10 to define the position in the grid as well, Just roll the D10 for the number first then roll the D10 for the corresponding letter. Keep in mind that earthquakes cannot strike in Zone 1 or 2 so if you roll a 1, 2, 9, 10 you must re-roll)
NOTE: You can’t excavate from caverns cut off from direct connection to your camp. If a player seizes your cavern, leaving others disconnected, you can still claim victory points but can’t explore or excavate until reconnected.
SEIZE
- Move your player to the square you’d like to seize
- Calculate the attack ZONE
- Roll the ATTACK dice
- On success replace their tile with your tile like for like. If you have seized a cavern place this tile aside as an extra VICTORY POINT for the end of game. Seized Springs or Goroldioa are placed back in the defending players’ pool of tiles
- End turn
Seek The Sharman
- Hold the Sharman Bones closed in both your hands together. Drop 1 stone out first. Do not touch this stone
- The stone that drops out first is the resource that has been located (view the resource icon on the side)
- Drop the second stone out.
- The Goroldioa stone represents the rows to the left of your camp
- The Spring stone represents the columns to the right of your camp
- Use these 2 stones to determine the square the Goroldioa or Spring is in. If this square is occupied then select the next available joining square that is furthest away from your mined caverns but still in your zone.
- Other players can not mine this square, they must instead try to seize it if they are joining.
- You cannot claim that resource until you have excavated to it and then on your next action, you can claim it instead of rolling for that excavation.
GAME END
The game ends as soon as one player uses their last cavern tile. There are no additional turns no matter where the gameplay started.
VICTORY
The player with the highest count of VICTORY POINTS wins.
Caverns directly chained to camp are broken by anything that is not a cavern including Goroldioa and Springs
ADDITIONAL MECHANICS
EXCAVATING: You can mine in any direction as long as you are touching (yes even corner to corner) one of your colour tiles.
If another player seizes a tile of yours that then leaves some of your tiles cut off from directly linking back to your camp, you cannot continue to mine off those tiles until you re-establish a cave system to them that leads back to the camp. Cut off tiles are still worth VP at the end of the game,
SEIZING:
A Cavern – When you successfully seize a cavern you remove the attacked cavern from the board and into your Victory Point Pool (A safe, separate place on the table to your tile pool) and replace the now empty square with one of your caverns.
A Spring or Goroldioa – When you successfully seize a Spring or Goroldioa you switch your colour tile for theirs and return their tile to the defending player.
GOROLDIOA: This means moss in an ancient but still existing language called Basque. The clans people use this take make their food. (Read Koa, the Legend cards backstory from Ryder the Card game).
If you mine a Goroldioa you can continue to mine squares that are surrounding it. It acts as a cavern except that it is not included in the cavern chain for victory points at the end of the game. If a Goroldioa cave is linking caverns back to the camp the cave chain will stop at this tile.
SPRINGS: Springs cannot be passed through nor can you use them to mine squares attached to the spring. To mine a square next to a spring you must have a Cavern or Goroldioa touching that square, either diagonally or adjacent.
BLOCKED: If your camp is blocked in by lava, springs or earthquakes towards the start of the game the players may all jointly choose one piece to be switched for a cavern.
Pre-Game Voted Rules:
These rules only come into effect if voted in prior to the game starting.
The Jonny Rule: If someone playing is named (or nicknamed) Jonny, they cannot win the game. Instead when excavating they spin twice and place 2 pieces. When seizing they -1 to any roll. The game does not end when they use all their caverns.